Can it be modified to be able to fly through? Looks great, but disappears when too close unlike the real fog. I will try to fix this locally, but now have not enough time to research
With cubemap realization (which is used) is not possible (it's not 3d fog, just imitation on the edges of the cube), but I found HDRP fog variant with a lot of billboards, which I had adopted in my game (URP):
It's still no real 3d, but with this approach I can fly through
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Hello I really love your work and the idea of a fog plan on camera
awesome work
do you mind if I use it in my game?
you will be in the credit of course
use it as you wish my friend ☺️
I have a small problem, the fog was beautiful but it doesn't render any FX from my scenery, how can I solve this?
In this gate there is a red FX making a wall.
Can it be modified to be able to fly through? Looks great, but disappears when too close unlike the real fog. I will try to fix this locally, but now have not enough time to research
I have the same issue.
With cubemap realization (which is used) is not possible (it's not 3d fog, just imitation on the edges of the cube), but I found HDRP fog variant with a lot of billboards, which I had adopted in my game (URP):
It's still no real 3d, but with this approach I can fly through