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V3 adds shadows and you can go inside the cube fog!

make sure the texture name is correct including folder names or it will fail to save.

V2 creates 3D Noise Textures much faster and has a new shader that can be used on cubes

There are three variants of the shader in the folder, one is procedural noise on a plane, which is expensive on the GPU, and the other two uses 3D textures which is much more cheaper but is limited to the pattern in the texture.

There is a tool (Window > Noise Maker) that can generate 3D textures as well as a pre made texture

Updated 6 hours ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorAETuts
Tags3D, Unity

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Click download now to get access to the following files:

Volume Fog V3.zip 2.9 MB

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(1 edit)

Hello I really love your work and the idea of a fog plan on camera 
awesome work

do you mind if I use it in my game? 

you will be in the credit of course

use it as you wish my friend ☺️ 

I have a small problem, the fog was beautiful but it doesn't render any FX from my scenery, how can I solve this?

In this gate there is a red FX making a wall.

Can it be modified to be able to fly through? Looks great, but disappears when too close unlike the real fog. I will try to fix this locally, but now have not enough time to research

I have the same issue.

(1 edit)

With cubemap realization (which is used) is not possible (it's not 3d fog, just imitation on the edges of the cube), but I found HDRP fog variant with a lot of billboards, which I had adopted in my game (URP):

It's still no real 3d, but with this approach I can fly through